When Will the Osu Osu Begin Again

2007 rhythm game

osu!
Osu!lazer screenshot.png

Screenshot of osu!lazer, the in-evolution phase of an open source version of osu!.

Original author(s) Dean "peppy" Herbert
Programmer(s) osu! development team
Initial release September 16, 2007; 14 years ago  (2007-09-xvi)
Stable release 20220307[1] (March half-dozen, 2022; 28 days ago  (2022-03-06)) [±]
Preview release 2022.314.0[ii] [3] (March fourteen, 2022; 20 days ago  (2022-03-14)) [±]
Repository https://github.com/ppy/osu
Written in C#
Middleware OpenTK[4]
Operating organisation Microsoft Windows
macOS
Linux (open beta)
Android (open beta)
iOS (open beta)
Size 150MB (osu!lazer)
Available in 35 languages
Type Rhythm Game
License Freeware (stable build)
MIT (osu!lazer/preview build)
Website osu.ppy.sh Edit this on Wikidata

osu! [a] is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game Osu! Tatakae! Ouendan, it was written in C# on the .Internet framework,[5] and was released for Microsoft Windows on xvi September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS.

Asides from Osu! Tatakae! Ouendan, the game has been inspired by titles such as Taiko no Tatsujin, Beatmania IIDX,[6] Elite Beat Agents, O2Jam, StepMania and DJMax. The game is heavily community-oriented, with all beatmaps and playable songs being community-made through the in-game map editor.[7] Four unlike game modes be, offering various ways to play a beatmap, which can also exist combined with addable modifiers, increasing or decreasing the difficulty.

The original osu!standard mode remains the most pop to date and as of March 2022, the game has 19,872,585 monthly active users according to the game's global country leaderboards.[eight]

Gameplay and features [edit]

There are 4 official game modes: "osu!" (chosen "osu!standard"), "osu!taiko", "osu!take hold of", and "osu!mania".[9] [ten] Each way offers a variety of beatmaps, playable songs ranging from "TV sized" anime openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of iii items – hit circles, sliders, and spinners. These items are collectively known equally "hit objects" or "Circles", and are arranged in unlike positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps take fruits and spinners, which are bundled in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm every bit the player interacts with the objects to the beat of the music.[11] [12] Each beatmap is accompanied by music and a background. The game can exist played using various peripherals: the most common setup is a graphics tablet or reckoner mouse to command cursor movement, paired with a keyboard[thirteen] [half-dozen] or a mini keyboard with only two keys.

The game offers a buyable service chosen osu!supporter, which grants many extra features to the user. Players are able to download beatmaps directly from inside the game through a service called osu!directly, without the lengthy procedure of using browsers. Features include a middle icon beside the username on the official osu! website; additional pending beatmap slots; faster download speeds; access to multiplayer on cut edge builds; friends, chosen mods, and state-specific leaderboards; i free username change; more in-game customization; a yellowish username in the in-game conversation and more than customization on one's user folio (the "me" tab).[14] osu!supporter does not affect the ranking organisation, or provide any in-game reward. osu!supporter is not a recurring service.

Community and competitive play [edit]

[edit]

refer to caption

An audition watches players idke and RyuK compete at the osu! TwitchCon Booth in 2018.

osu! also features different events, such as fanart and beatmapping contests. Unofficial events and conventions are also being held. The biggest unofficial event held in the community is "cavoe'southward osu! outcome"[15] (Usually referred to as osu! event or COE), held at The Brabanthallen[xvi] in 's Hertogenbosch, The Netherlands. The event has been arranged three times since 2017 yearly. However, due to the COVID-xix pandemic, COE 2020 was cancelled. There will be another COE event happening in 2022 that is taking place from August 1st to August 7th. In that location were as well official stands at TwitchCon and Anime Expo.

Tournaments [edit]

osu! contains three principal facets of contest between players. In multiplayer lobbies, up to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or confronting highscores set by themselves and friends. Players also compete with their ranks, which are calculated past accumulating "functioning points" (pp). pp is based on a map'southward difficulty and the player'due south performance on it.[17] In July 2019, a player, Vaxei, exceeded ane,000pp for the get-go fourth dimension, followed by another player, idke, less than xx-four hours after.[18] [19]

Starting in 2011, there accept been twelve annual osu! Globe Cups (unremarkably abbreviated as OWC), i for each game mode (osu!mania having two for four cardinal and seven key). Teams for Earth Cups are country-based, with upwards to eight players per squad.[20] In that location are also very many unlike community-hosted tournaments, differing in rank range, types of maps played, and how the teams are equanimous.[21] Winners of larger official tournaments typically receive prizes such every bit cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments oftentimes attract loftier skill level players too every bit large audiences on Twitch, this is in contrast to the smaller customs tournaments which oft accept modest or no prizes and are non watched by many people. These smaller tournaments incorporate the vast bulk of all osu! tournaments, and through the usage of global rank entry restrictions where you may only compete against players in your own rank range, community tournaments provide a serious competitive environment for players who may not be highly skilled. Without these community tournaments, players would take to practice for years to accept whatever shot at serious competitive play.

Adaptations [edit]

osu!stream [edit]

In 2011, osu!stream was released every bit an accommodation of osu! for iOS devices running iOS 6 and later, also developed past Dean Herbert. The main deviation between osu! and osu!stream is that osu!stream beatmaps are not user-created and are instead made by the developers of osu!stream. The version also includes some new gameplay elements.[22]

On 26 February 2020, Herbert announced that he released the source code and plans to halt development of the game, releasing one concluding update that made all the levels complimentary to download.[23]

osu!lazer [edit]

A list of osu! beatmaps that contain detailed information about these songs and related statistics.

The osu!lazer song selection screen

osu!lazer [24] is a free and open up source remake of the original game client under heavy development. It was originally projected for the stable version to come out in 2017. Still, as of Dec 2021[update], not all features were working.

The evolution of osu!lazer started in 2015 and development versions of osu!lazer are currently available for testing on Microsoft Windows, MacOS, Linux, Android, and iOS. osu!lazer is written entirely in .NET (formerly .NET Cadre).[25]

[edit]

osu!framework [edit]

osu!framework is an open source game framework adult with osu!lazer in mind. The goal of osu!framework evolution is to create a versatile and attainable game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.[25]

McOsu [edit]

McOsu is an open source game customer designed to play osu!standard beatmaps, available on Windows, Linux, MacOS, and the Nintendo Switch.[26]

The focus of McOsu is to provide an unofficial osu! client for practice, featuring tools that allow players to retry specific parts of beatmaps. McOsu besides offers virtual reality support.[27] This game client does not allow players to proceeds "operation points" or to increment their official ranking.

Reception [edit]

Jeuxvideo.com reviewed osu! favorably with 18/xx points in 2015.[28] In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to Elite Beat Agents, it was differentiated by its community's big library of high-quality customs fabricated content and customization.[29] osu! has been used and recommended by esports players such as Ninja and EFFECT, as a way to warm-up and practice their aim.[xxx] [eleven]

Notes [edit]

  1. ^ Pronounced variously: , ; IPA: [osː].

References [edit]

  1. ^ "Stable Releases". ppy. Archived from the original on 17 March 2022. Retrieved 17 March 2022.
  2. ^ "Releases". GitHub. Archived from the original on 17 March 2022. Retrieved 17 March 2022.
  3. ^ "Lazer 2022.314.0 · changelog | osu!". osu.ppy.sh . Retrieved 17 March 2022.
  4. ^ "a long-overdue update". ppy blog. 30 June 2016. Archived from the original on viii November 2020. Retrieved twenty August 2021. Until now we used some XNA code for input handling and low-level structs. These dependencies are almost compeletely removed from the project now, with OpenTK or similar open-source frameworks replacing them.
  5. ^ "Osu!'s programming linguistic communication?". osu! Community Forum . Retrieved 27 July 2021. {{cite web}}: CS1 maint: url-status (link)
  6. ^ a b Gonzáles, Mariela (5 September 2019). "Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido". The Objective (in Castilian). The Objective Media. Archived from the original on vii January 2020. Retrieved 7 January 2020.
  7. ^ "Osu's legal copyright policy information page". {{cite web}}: CS1 maint: url-status (link)
  8. ^ "osu! leaderboards". {{cite web}}: CS1 maint: url-condition (link)
  9. ^ Andika, Ferry (27 December 2019). "osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian" (in Indonesian). Dki jakarta: Indozone Media Indonesia. Archived from the original on 7 Jan 2020. Retrieved 7 Jan 2020.
  10. ^ "Game Modes". osu.ppy.sh. Archived from the original on 21 November 2019. Retrieved fifteen August 2019.
  11. ^ a b Rodrigues, Gabriela (19 September 2019). "Como baixar osu! e treinar sua mira no Fortnite due east CS:Go". TechTudo (in Brazilian Portuguese). Rio de Janeiro: Globo Comunicação e Participações S.A. Archived from the original on 7 January 2020. Retrieved vii January 2020.
  12. ^ Phúc, Thịnh (30 August 2019). "Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng". Zing.vn (in Vietnamese). Archived from the original on 7 Jan 2020. Retrieved 7 Jan 2020.
  13. ^ Smart, Jibb (17 September 2019). "Why non just use thumbsticks?". Gamasutra. Archived from the original on 7 January 2020. Retrieved 7 January 2020. While there's debate amongst its fans every bit to whether playing with a mouse is as skillful every bit playing with a stylus, at that place's one thing everyone volition concord on: thumbsticks are almost useless for this game.
  14. ^ "Support the game". osu.ppy.sh. Archived from the original on 12 Baronial 2019. Retrieved 12 August 2019.
  15. ^ cavoeboy. "COE2020". cavoeboy.com. Archived from the original on seven January 2020. Retrieved three February 2020.
  16. ^ "cavoe's osu! issue 2020". Brabanthallen. Archived from the original on 3 February 2020. Retrieved 3 Feb 2020.
  17. ^ "Performance Ranking". osu.ppy.sh. Archived from the original on xxx November 2018. Retrieved one September 2019.
  18. ^ Carpenter, Nicole (16 July 2019). "Gamers with godlike reflexes are racing to break earth records in this rhythm game". PC Gamer. Archived from the original on 26 September 2019. Retrieved 12 Baronial 2019.
  19. ^ "osu! PP world record broken by fifteen-yr-erstwhile". Dot Esports. 25 July 2019. Archived from the original on 12 Baronial 2019. Retrieved 12 August 2019. For case, sometime Overwatch League pro Hyeon "Effect" Hwang said he plays the game for one hour before matches to warm upwardly his hands.
  20. ^ Amos, Andrew (16 Nov 2018). "Circle Work: A chat with Australia's osu! Earth Cup team". Red Bull. Archived from the original on thirty July 2019. Retrieved 4 September 2019.
  21. ^ "Tournaments". osu.ppy.sh. Archived from the original on 12 December 2017. Retrieved 4 September 2019.
  22. ^ "osu!stream". osu.ppy.sh. Archived from the original on half-dozen May 2021. Retrieved 9 May 2019.
  23. ^ blog, ppy. "osu!stream 2020 release". blog.ppy.sh. Archived from the original on 27 Feb 2020. Retrieved 27 February 2020.
  24. ^ GitHub - ppy/osu: rhythm is just a *click* away!, ppy, 6 September 2019, archived from the original on 3 Apr 2017, retrieved 6 September 2019
  25. ^ a b ppy/osu-framework, ppy, fifteen June 2021, archived from the original on 24 June 2021, retrieved 24 June 2021
  26. ^ G, Pascal (eleven February 2019), McKay42/McOsu, archived from the original on 24 June 2021, retrieved 24 June 2021
  27. ^ "McOsu on Steam". shop.steampowered.com. Archived from the original on 24 June 2021. Retrieved 24 June 2021.
  28. ^ "Test : osu!". jeuxvideo.com (in French). 7 June 2015. Archived from the original on 21 June 2017.
  29. ^ Ball, Daniel (Apr 27, 2010). "Online rhythm and music game osu! reviewed - MMOGames.com". MMOGames.com. Archived from the original on October 22, 2018. Retrieved October 22, 2018.
  30. ^ Webb, Kevin (24 August 2019). "Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here'due south how you tin play for free". Concern Insider. Archived from the original on two December 2019. Retrieved 26 August 2019.

External links [edit]

  • Official website
  • osu!lazer GitHub page
  • Osu! on Twitch
  • Official osu! wiki

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Source: https://en.wikipedia.org/wiki/Osu%21

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